We make instruments, tools and toys to make music with, whatever music that is. Some draw on AI, neural networks or evolved systems; when they do, we think hard about the line between human and machine.
For musicians
Musical Sketchbook
Alpha. Catch a tune before it’s gone: one tap records what you sing, hum or play, and you add a word for how it felt.
Little & Often
Alpha. Ear training in short, finished practices: intervals, and whether a note is higher, lower, sharp or flat.
Stepping Stones
Idea. A 3D game of stepping stones, where playing in tune guides each step.
For makers
PhraseEngine
Built. Music visuals that follow the phrase, not just the beat.
Audio Analysis Agents
Alpha. Python programs that listen to a recording and report what they hear: tempo, metre, swing, loudness, brightness.
Inverse Foley
Idea. Hear a sound and name what made it: struck, scraped, rolled or poured.
Notes from the workshop
Notes on how the tools are made, and recordings made with them, will appear here. Follow the notes feed (RSS) to hear when the first one is up.
GorseSounds is a small studio making audio software and musical toys. The research behind them is published at stephendwolff.com.